I've had trouble with USB splitters on PC's as well as PS.
I will assume by splitters you mean hubs.
It's all fine and good with low access devices, as it operates at a lower speed, it's when high speed devices need to access the USB, the hub then needs to be powered, to amp up the signal.
Uh, no, the signal doesn't need amplifying, and powered hubs have nothing to do with high speed devices.
The hub always regenerates the signal and even for high speed it should easilly be able to do that within it's 100ma power budget.
I think USB3 will be even worse.
We will have to see how things pan out but I don't see any technical reason why it should be worse.
Double DIN USB overcame this, as that carries power, but wasn't used mainstream.
Assuming by double DIN usb you mean "powered USB" a HUB could in principle be designed that used powered USB to provide it's downstream devices with a full 500ma of power. However given that as you say powered USB never caught on outside of some niches (the fact there are three incompatible variants with different voltages probablly didn't help) it's irrelevent here.
One solution it to upgrade the psu in the ps3. (or pc).
BS, USB maxes out officially at about 2.5W and there is (or at least should be) overcurrent protection limiting the actual power available from a USB port to not much more than this. This ammount of power is negligible compared to what the PSU can provide.
The part that said 'STOP BOTHERING ME', which you clearly ignored.
If you don't want to be "bothered" when you post bullshit then please leave this forum and don't come back
It's a waste of type on you mate, as you can never see that you talk bunkum. You have backtracked
The only "backtracking" I see is his realising that you probablly meant Powered USB when you said "USB double DIN".
Now back to the topic of the thread. When a device is plugged in and enumerated it tells the host how many units of power it needs. Each unit is 100ma. The host can then either allow enumaration or block it if the device needs more power than the port can provide. Devices on the host or on an independently powered hub are allowed to draw the full 5 units. Devices on a bus powered hub are only allowed to draw one unit (see the paragraph on bus powered hubs in 7.2.1 of the USB 2.0 spec). If a device needs more power than is available the host should refuse to enumerate it and post an error.
At least that's how things are supposed to work. In reality there are lots of things that can screw this up including but not limited to:
1: voltage. USB hosts are required to have overcurrent protection and bus powered USB hubs are required to have power switching (so they don't start drawing more than 100ma until after enumeration). Cables also have volt drop. The result is that in a setup with a bus powered hub the voltage can be nearer 4V than 5V by the time it reaches the device. It's easy to forget/ignore this when building USB devices.
2: many hub vendors ignore the specs and make thier hubs enumerate as self powered regardless of how they are actually powered. So rather than refusing to enumerate things start to fail in strange ways as the voltage drops away and/or overcurrent protection starts to kick in.
3: When enumeration fails the error may not make it as far as the user. I'm not sure how the PS3 behaves in this regard.
To the OP the best advice is to get a hub that takes external power. If it still doesn't work there probablly isn't much you can do.
Edit: screwed up slightly on the quoting sorry I think it's right now.